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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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ENV
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D3DLOG.TXT
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1998-07-24
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3KB
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80 lines
YPA DD/D3D driver log
---------------------
dd/d3d init: entered wdd_DDrawCreate()
-> enumerate ddraw objects...
-> name = display
-> desc = PrimΣrer Bildschirmtreiber
-> guid = <primary>
-> enumerate ddraw objects...
-> name = dd3dfx
-> desc = 3Dfx DirectX 5 Driver
-> guid = 0x3a0cfd01,0x9320,0x11cf,0xac,0xa1,0x0,0xa0,0x24,0x13,0xc2,0xe2
-> enum devices:
name = Ramp Emulation
desc = Microsoft Direct3D Mono(Ramp) Software Emulation
guid = 0xf2086b20,0x259f,0x11cf,0xa3,0x1a,0x0,0xaa,0x0,0xb9,0x33,0x56
enum devices: skip, is not hardware
-> enum devices:
name = RGB Emulation
desc = Microsoft Direct3D RGB Software Emulation
guid = 0xa4665c60,0x2673,0x11cf,0xa3,0x1a,0x0,0xaa,0x0,0xb9,0x33,0x56
enum devices: skip, is not hardware
-> enum devices:
name = Direct3D HAL
desc = Microsoft Direct3D Hardware acceleration through Direct3D HAL
guid = 0x84e63de0,0x46aa,0x11cf,0x81,0x6f,0x0,0x0,0xc0,0x20,0x15,0x6e
enum devices: ok, is hardware
enum devices: can render into desktop bit depth
enum devices: use zbuffer
enum devices: zbuf bit depth is 16
enum devices: can do srcblend = srcalpha; destblend = invsrcalpha
enum devices: textures in vmem
enum devices: can do colorkey
enum devices: device accepted
-> enum devices:
name = MMX Emulation
desc = Microsoft Direct3D MMX Software Emulation
guid = 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x0,0xa0,0xc9,0x5,0x41,0x29
enum devices: skip, is not hardware
d3d init: guid3d.def invalid
d3d init: no guid3d.def match found, using autodetect
picked: Direct3D HAL, Microsoft Direct3D Hardware acceleration through Direct3D HAL
d3d init: non-primary device picked, assuming fullscreen card
common init: vmem total is 4194304
enum display mode: 512x384x16
enum display mode: 640x400x16
enum display mode: 640x480x16
enum display mode: 800x600x16
wdd_AddDevice(software,<software>,not_current)
wdd_AddDevice(3Dfx DirectX 5 Driver,0x3a0cfd01,0x9320,0x11cf,0xac,0xa1,0x0,0xa0,0x24,0x13,0xc2,0xe2,is_current)
d3d init: export display mode 512x384x16
d3d init: export display mode 640x400x16
d3d init: export display mode 640x480x16
d3d init: export display mode 800x600x16
dd/d3d init: wdd_DDrawCreate() left
ddraw init: picked mode 640 x 480 x 16
-> Entering wdd_InitDDrawStuff()
-> after wdd_ValidateWindow()
-> Entering wdd_Create3DFullEnv()
-> Leaving wdd_Create3DFullEnv()
-> after wdd_Create3DFull/WinEnv()
-> Entering wdd_Create3D()
d3d init: create zbuf (w=640,h=480,bpp=16)
enum texture formats: 5650
enum texture formats: 4444
enum texture formats: 3320
enum texture formats: 5551
enum texture formats: 8bpp clut
d3d init: use 4444 texture format
d3d init: create execbuf with size 65536
***> using ExecuteBuffer <***
-> Leaving wdd_Create3D()
-> after wdd_Create3D()
-> after dbcs_Init()
-> after GetSurfaceDesc()
-> Leaving wdd_InitDrawStuff()
-> Entering wdd_Kill3D()
-> Leaving wdd_Kill3D()
-> Entering wdd_KillDDrawStuff()
-> Leaving wdd_KillDDrawStuff()